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#253986 by t-Roy and The Smoking Section
Tue Feb 02, 2016 6:39 pm
yod wrote:Other interesting topics from that article:

greater autonomy in where, when and how employees work will serve to maximize productivity by empowering them to complete tasks in the manner that is best for them. It will allow employees to enter and work in “flow” states of complete absorption.

Named by renowned psychologist Mihaly Csikszentmihalyi, flow refers to “the mental state of operation in which a person performing an activity is fully immersed in a feeling of energized focus, full involvement, and enjoyment in the process of the activity.”


.......

On a macro level, population is increasing and space is not. Reducing the need for large offices by creating virtual workspaces will make the office park a relic.



(which could make lots of apartment space available!)

If people could live anywhere and work virtually, it seems they would move outside of the city where land is cheaper and life goes by slower.




I thought these scenarios would elicit more of a response.

Regarding the former, can you imagine being able to choose which hours you work and just "plugging in" when you're refreshed and ready to work?

Regarding the latter, can you imagine how fundamentally education, and every other kind of collaboration/interaction will be drastically changed? I see schools and office buildings mostly disappearing. Sports, Field Trips, Band/Orchestra, would still happen but could become the only reason why someone would go to school on a single day per week/month instead of five days a week.

There will always be the need for social interaction, so we're only talking about altering how often we meet in person to complete a task. That would potentially reduce traffic quite a bit, don't you think?
#253989 by GuitarMikeB
Tue Feb 02, 2016 8:41 pm
yod wrote:
GuitarMikeB wrote:But latency when you have 2 or more players (sound going both ways/multiple ways) at least goes 2X that of talking on the phone. If its being relayed first to a local cell antenna, though the system, to another cell antenna. it can be a couple of hundred milliseconds, which is noticeable if you're trying to play along (but not if you are just talking).




Was talking with a friend of mine last night about this, who said there is already some recording program that allows people to record together in remote locations real-time (implication being that latency is easily overcome) and VR will allow that process more than a small screen 2D picture.

With the exponential increase of computing power this technology brings, I don't foresee any limitations of latency.


You can't cheat physics - it takes time to send a signal via electricity (wires and devices) or through the air (radio frequency). If it takes (for example) 25 milliseconds for your audio signal to reach the other guy, he plays to it, and then sends his signal back to you, it'll be 50 milliseconds delayed. That may not sound like much, but try playing along with it. You can simulate it with a good digital delay set at 50 milliseconds, no feedback (meaning just one 'echo') - see what it does to your timing!
One of those jam places' guys posted here a while back. I listened to the recordings they made. :lol: There was nothing band-like about what they were doing at all. It was one guy playing away, then other guys doing ht esame, all out of time with each other, and unrelated parts.

Jimmy's comments about a handler - not so far off. People involved in gaming get so into it they forget to eat, piss themselves, stay up all night. Yeah, you can set your VR 'view' to be semi-transparent to your environment. or to incorporate it into your view. But if someone knocks on the outside door, or crashed their car into your front yard and sets the trees on fire, will VR show it to you? Probably not, that's why you'll need that handler/servant there to change your diapers, sponge bathe you and pull you out of the house when the earthquake hits!
#253994 by RGMixProject
Tue Feb 02, 2016 10:45 pm
And on top of Video transmits faster than sound, I spent 10 grand on a pair of speakers so the tweeter was in phase with the midrange and woofer. Now my stereo field is within less than a nanosecond of being in phase. VR better not screw that up! :evil:
#253996 by ANGELSSHOTGUN
Tue Feb 02, 2016 11:06 pm
Jimmy. Stop for a moment and listen.
Some how your post's were replaced with some vile out of context comments. If you carefully read my post I was saying that DOES NOT sound like you. Please keep listening because this is very screwed up. Some one replaced your post with some post that was disgusting and had nothing to do with the good discussion that was going on.

Unless you went out of the way to post crap and then go back and replace it with intelligent discussion, that leads to WHO THE FUUCK DID? I actually was thinking that was NOT jimmy. Please read and understand what I wrote...

Ha Ha Ha, Somebody is screwing around big time with this whole site. Who it is... I don't give a FUUCK. It could even be a bandmix censor.

Sorry Jimmy, it led you to question what I was babbling about. It led me to stand up for you and question, WTF?
#254016 by GuitarMikeB
Wed Feb 03, 2016 1:36 pm
angelsshotgun wrote:Jimmy. Stop for a moment and listen.
Some how your post's were replaced with some vile out of context comments. If you carefully read my post I was saying that DOES NOT sound like you. Please keep listening because this is very screwed up. Some one replaced your post with some post that was disgusting and had nothing to do with the good discussion that was going on.

Unless you went out of the way to post crap and then go back and replace it with intelligent discussion, that leads to WHO THE FUUCK DID? I actually was thinking that was NOT jimmy. Please read and understand what I wrote...

Ha Ha Ha, Somebody is screwing around big time with this whole site. Who it is... I don't give a FUUCK. It could even be a bandmix censor.

Sorry Jimmy, it led you to question what I was babbling about. It led me to stand up for you and question, WTF?


As usual, you weren't paying attention Glenny. Your buddy MyWillie returned and posted crap and insults all over the forum. Jimmy's replies were to him. When MyWillie was busted out of here by the Admin and all of his posts were deleted, it left Jimmy's posts looking like someone else's.
#254020 by t-Roy and The Smoking Section
Wed Feb 03, 2016 2:16 pm
Talbot, you'll be very interested in this one

http://www.gamesradar.com/virtually-dea ... es-london/

Mixing live actors with a VR game and horror movie.



Regarding latency; the physics are only a minor detail of the fast-arriving future. Even a chipmunk will be capable.
#254030 by t-Roy and The Smoking Section
Wed Feb 03, 2016 4:03 pm
Though I've been dealing with a lot of VR professionals who are certainly more qualified as techies and film-makers, my "gift" is in having vision for the future, and I've been prognosticating about who will do what and when for the last year.

A year ago, I predicted what Apple would do, and is now doing (which only became publicly known last week) and I've been telling the VR experts all along that Samsung will be the dominant force for VR because they are more focused on the end-user experience than in creating technical masterpieces. Oh, how they argued that Occulus is the leader of the giants!

And my son has now admitted I was right all along....


Check this out:
http://www.theverge.com/2016/2/2/108931 ... ear-360-vr


This is a cannon fired across the bow of every other player in the VR space, that almost no one saw coming. The South Koreans will make American innovation obsolete before it comes out by snatching the consumer market first. They have simple great ideas that are relatively inexpensive, and I don't see other companies being able to compete well.

February 27th with the release of the Samsung S7



Just fyi...take it or leave it.


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Last edited by t-Roy and The Smoking Section on Wed Feb 03, 2016 9:57 pm, edited 2 times in total.
#254048 by GuitarMikeB
Wed Feb 03, 2016 8:49 pm
Yikes - a virtual world seen through a fish-eye lens! I've seen demo video of 360 cameras, unique but limited. Kind of like using your phone ap or digital camera to shoot a 'panoramic' picture - yes, you get a result, but is it good for anything?
#254053 by t-Roy and The Smoking Section
Wed Feb 03, 2016 9:51 pm
....the Financial Times claims that Apple has actually successfully developed a virtual reality prototype, and is actively testing it behind closed doors - no doubt by the spree of VR-related hires at Apple over the past few months. Though a prototype is floating around, the FT source doesn't go into detail about what we can expect from Apple's seemingly upcoming headset.

http://www.macworld.co.uk/feature/apple ... a-3601447/

They're making smaller fashionable HD glasses that your iPhone will slide into.






And here is what they aren't saying (but I'd bet on) :

The Occulus starts shipping in March at $600, but you'll need a very powerful desktop computer to use it, making it realistically upwards of $1,500 to be "state of the art"

Knowing that, Apple will put the computing power in their new Apple TV sets which will pair several HMDs (headsets) at a time and become the entertainment center of the future. Maybe it costs about the same price as an Occulus computer upgrade? But more people can jump on at the same time, and it's just more practical for a family to share a TV than a desktop.

So Apple beats Facebook...but then is trounced by Samsung, who will put all that in a pair of sunglasses somehow.

Hmmm.....just imagined some kind of an umbrella-looking device that opens up and projects a hologram VR screen around you. Sounds crazy but not that far from being possible now.
#254069 by MikeTalbot
Thu Feb 04, 2016 1:03 am
Ted

That could get interesting but it could get freakish as well. I have a song called "Alice in Zombie Land" that explores what could happen:

What if she is hallucinating?
What if this ain’t all here?
Her submachine gun’s real but the folks ain’t zombies?
They’re nothing like they seem to appear!

She came back fighting – even Zombies!


Talbot
#254238 by t-Roy and The Smoking Section
Fri Feb 05, 2016 4:06 pm
You could make that film in VR and it would be much more powerful for much cheaper than present methods allow. I predict you will be able to buy an HD-VR camera by October for under $400

Horror films will be dangerous to one's health now.
#254598 by t-Roy and The Smoking Section
Wed Feb 10, 2016 10:33 pm
HTC was in town to hold demonstrations at SMU of it's Vive Steam VR system. Not a gamer, but went to check it out.

https://www.htcvive.com/us/

The motion tracking gear mapped in scale the room I was in, and made a "lazer fence" that kept me from bumping into the (literal) walls as I walked around freely within the (virtual) world created in that space. The game controllers still have some latency issues (dont move as fast as my arms in some games), but overall this is going to make gamers extremely happy for about the same cost as an Occulus, but;

1. you can play games where you move around in the virtual world
2. you won't bump into walls

The rep told me it would retail somewhere between $600 and $1,200. Quite a wide range but that price will be coming down fast as more competitors release.

Once you've played games on the Vive, nothing else will satisfy again.

And they have an art program "Tiltbruth" that allowed me to float paint in the air around me in the room. There were a plenty of options of color pallet and brush. I might get this system just for that program.


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#254631 by ANGELSSHOTGUN
Thu Feb 11, 2016 12:33 pm
Cool stuff Ted. Thanks for paying attention. You are connecting the dots in a very helpful way. Especially when investors are being short sighted and some of this info is only obvious to far sighted thinking.
#254650 by t-Roy and The Smoking Section
Thu Feb 11, 2016 3:50 pm
angelsshotgun wrote:Cool stuff Ted. Thanks for paying attention. You are connecting the dots in a very helpful way. Especially when investors are being short sighted and some of this info is only obvious to far sighted thinking.



Got an email from Alexander College in England today. They were founded by William Wilburforce and King Frederich II of Prussia. Anyway, they've got a big budget and are interested in hiring my company for on-location films shot in Israel, Europe, Africa, and Asia, doing exactly what I started the company for...historical education and culture.

I may be able to slow down my heavy touring schedule a bit, or at least travel with my wife (who hates touring in a van)

Also met with the owner of an uber-cool local blues bar, Babbs BBQ, about installing a VR system so my friends in Tel Aviv and Europe can go see a real Dallas blues band every night.

Yea, I'm excited today.

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